Fixed mod bug with remaining cases of friendly NPCs dealing way too high or way too low damage.Shop prices are halved to compensate for the loss in items to sell and items that you'll now need to buy. Drops from killed enemies are not affected. All containers that are not considered treasure, unique, quest, special named and money have 85% chance of being empty.
Added an optional download package with reduced loot.Added a failsafe against emptying containers with readable items in Reduced Loot mod package.Mutation description updated to reflect this change (string 1188321). It didn't feel like it and very few people ever used it. This is a very costly mutatation with its cost implying that it's very powerful. Buffed Metamorphosis mutation by increasing number of bonus decoctions cap from 3 to 5.This might seem very powerful, or not still not powerful enough, but pushing it further might end with total immortality, while keeping longer cooldown results in nobody using this mutation. Effect immortality buff lasts 10 seconds (unchanged), so effective downtime is 50 sec. Buffed Second Life mutation by reducing effect cooldown from 180 sec to 60 sec.Fixed Dumpling runeword food item tooltip incorrectly showing duration bonus with Reduced Loot + Friendly Hud package installed.Fixed vanilla game bug in "The Night of Long Fangs" Blood and Wine quest, where Regis doesn't help Geralt while he's being attacked by some enemies.Added Regis to followers damage calculation fix.
Chance scales all the way, not only when full Adrenaline Point is gained. Piercing Cold mutation freeze chance is now scales up to 30% (up from 25%) but depends on amount of Adrenaline.This makes Pyromaniac skill useful as only with Pyromaniac player can ever reach 100% chance to apply burning. Sign intensity impact on chance is now logarythmic, instead of linear, which means that high Sign intensity will result in diminishing returns. Changed the way chance to apply burning effect is calculated for base Igni Sign.The damage was symbolic and still is but should be more worthwile to invest in it. Doubled Supercharged Glyphs damage scaling.This makes casting Aard with Static Discharge a very good idea against tanky enemies, especially at the beginning of combat. Damage depends on Sign intensity and can vary between 2% (lowest possible) and 10% or more of current enemy health per cast on maxed out Signs build. Static Discharge skill now removes a portion of enemy's current health instead of dealing very low flat damage.Fighting higher level enemies guarantees high level drops now. Loot item level is now upscaled to highest enemy level in the area if enemy level is higher than player level.Added optional compatibility patches between FCR3 and Friendly Stash mod.Removed def_loot_containers and boid_species files from main mod package for greater mod compatibility (def_loot_containers is still kept in Removed Loot package).Should improve the exerience when the game is played without enemy upscaling option. Changed follower increased damage to be based off of the lower of either player or victim level.Fixed reported cases with item prices not being displayed as halved with Reduced Loot packages.Fixed a bug with Synergy skill giving 10% per level bonus, instead of 16.67% bonus that was displayed in skill panel.Fixed vanilla game bug with Synergy skill not providing synergy bonus to mutagen itself (despite it being displayed in skill panel), only to skills.Fixed a bug with Aard damage from Shockwave not being the percentage value as described in skill when Piercing Cold mutagen is active.Fixed vanilla game bug with Aard damage from Shockwave not being added when Piercing Cold effect is triggered but fails to insta-kill opponent.